The second part of 1.1 is now available!


Announcing Starscraper 1.1:  "Industrial Strength" Update Part II.

It's taken us a little bit of time to get the finishing touches sorted out and developed, but we're here and the update is ready! 1.1 is focused on mostly fixing things that are wrong with the base game, and using that more stable foundation to add further depth to the mechanics. Most of our work is bug fixes, but we've also added systems like HVAC, bug infestations, and building options such as drainage and insulation to add more strategy into the construction of your tower.

Thank you for your continued support and interest in the game!

Check out the changelog below for everything that's in the game right now!

Changelog

Gameplay Mechanics

New System: Industry

  • Added air/HVAC simulation, and outdoor temperature. *NEW to part 2*
  • Added In-game industrial resources.
  • Added a production system. Rooms can now consume, produce, and buy resources.
  • Added a resource inventory.

Disasters and Dynamic Events

  • Dramatically reduced fire ignition risk *NEW to part 2*
  • Infestation
  • Water Leaks
  • Improved Fire system.
  • Disasters now cause room damage per cell.
  • New Containment rooms can now insulate sensitive rooms against damage.

User Interface and Ease-of-Use

  • Tool now deselects itself if you choose a building sub-menu. *NEW to part 2*
  • Added interaction modes (“Building Tools”) to improve control scheme.
  • Added Interactive Minimap
  • Camera no longer pans when the game is not in focus
  • Camera edge scrolling margin reduced
  • Increased UI transition speeds
  • Reworked Tooltip system to show more information
  • Change Tooltip font for improved readability
  • Added new "?" mouseover tips to better explain game mechanics
  • Reworked UI visuals for readability
  • Updated tooltips and Tip Book for better clarity and for new systems and content.
  • Added an new game story introduction

Data Visualization

  • New Data Map for air temperature
  • New Data Maps for Room Evaluation and Infestation Risk
  • Added new icons for Data Maps

Balance Adjustments

  • Reduced the rent of Server Rooms
  • Reduced the rent of Offices

Added New Rooms

Industry Rooms

  • AC Unit *NEW to part 2*
  • Furnace *NEW to part 2*
  • Fluid Tanks
  • Batteries
  • Recycling
  • Water Treatment
  • Crop Center
  • Bamboo Grove
  • Herb Nursery
  • Foundry
  • Plastics Plant
  • Textile Mill
  • Paper Mill
  • Glass Kiln
  • Food Packing
  • Apparel Factory
  • Furniture Shop
  • Pharma Firm
  • Materials Plant
  • Book Binder
  • Tech Factory
  • Bio Reactor

Infrastructure Rooms

  • Acoustic Foam
  • Insulation
  • Drip Tile

Education Rooms

  • Planetarium

Culinary Rooms

  • Jungle Diner

Decorations

  • Odd Sculpture?

Bug Fixes

  • [Fixed] Reduced save/load time. *NEW to part 2*
  • [Fixed] Inventory doesn't properly save number of items *NEW to part 2*
  • [Fixed] Fires burn too often and too far *NEW to part 2*
  • [Fixed] Camera doesn't pan properly over the minimap *NEW to part 2*
  • [Fixed] WASD moves camera while dialog box is open
  • [Fixed] Can select a room through the menu while double clicking
  • [Fixed] Can purchase and sell stocks when you don't have them to buy/sell through menu
  • [Fixed] Trying to build elevators above floor 100 can cause a crash
  • [Fixed] Framework and elevators both expand when buttons overlap and are clicked
  • [Fixed] Camera pans when the window is unselected
  • [Fixed] Screen is blurry when using windowed fullscreen, after switching from fullscreen
  • [Fixed] Burned rooms and fire did not save properly to save files


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