Announcing Starscraper 1.1: The Industrial Strength Update Part I


Welcome! In the two months since StarScraper released, there has been so much we wanted to add and improve that we had trouble fitting it all into one update. So much so, in fact, that we decided to put together one big Industrial-strength one!

Since before we released we’d been wanting to add more dimension to the resource side of our tower simulation. What’s the fun if there’s only one dimension to how rich you are(n’t)? Therefore, we focused this update on adding industry to your skyscraper. Now, not only can you build up your tower, you can also build up massive supply chains and stockpiles of consumer goods for your stores!

We also have been hard at work improving the game’s ease-of-use and clarity. We've also added over 25 new rooms, with new mechanics to help differentiate them from the rest!

We still have a little bit more in store, so this will be part I of a II part update. We're also adding some more secret cool content in Part II, but we want a little bit of time to make sure everything in Part I works first. We've added a lot, so we're going to keep an eye on it's performance as we polish the second half of the update.

Check out the changelog below for everything that's in the game right now!

Changelog

Gameplay Mechanics

  • New System: Industry
    • Added In-game industrial resources.
    • Added a production system. Rooms can now consume, produce, and buy resources.
    • Added a resource inventory.

  • Disasters & Dynamic Effects
    • Infestation
    • Water Leaks
    • Improved Fire system.
    • Disasters now cause room damage per cell.
    • New Containment rooms can now insulate sensitive rooms against damage.

    User Interface and Ease-of-Use
    • Added interaction modes (“Building Tools”) to improve control scheme.
    • Added Interactive Minimap
    • Camera no longer pans when the game is not in focus
    • Camera edge scrolling margin reduced
    • Increased UI transition speeds
    • Reworked Tooltip system to show more information
    • Change Tooltip font for improved readability
    • Added new "?" mouseover tips to better explain game mechanics
    • Reworked UI visuals for readability
    • Updated tooltips and Tip Book for better clarity and for new systems and content.
    • Added an new game story introduction

    Data Visualization
    • New Data Maps for Room Evaluation and Infestation Risk
    • Added new icons for Data Maps

    Balance Adjustments
    • Reduced the rent of Server Rooms
    • Reduced the rent of Offices

    Added New Rooms
  • Industry rooms:
    • Fluid Tanks
    • Batteries
    • Recycling
    • Water Treatment
    • Crop Center
    • Bamboo Grove
    • Herb Nursery
    • Foundry
    • Plastics Plant
    • Textile Mill
    • Paper Mill
    • Glass Kiln
    • Food Packing
    • Apparel Factory
    • Furniture Shop
    • Pharma Firm
    • Materials Plant
    • Book Binder
    • Tech Factory
    • Bio Reactor

  • Infrastructure Rooms:
    • Acoustic Foam
    • Insulation
    • Drip Tile

  • Education Rooms:
    • Planetarium

  • Culinary Rooms:
    • Jungle Diner

  • Decorations:
    • Odd Sculpture?

    Bug Fixes
    • [Fixed] WASD moves camera while dialog box is open
    • [Fixed] Can select a room through the menu while double clicking
    • [Fixed] Can purchase and sell stocks when you don't have them to buy/sell through menu
    • [Fixed] Trying to build elevators above floor 100 can cause a crash
    • [Fixed] Framework and elevators both expand when buttons overlap and are clicked
    • [Fixed] Camera pans when the window is unselected
    • [Fixed] Screen is blurry when using windowed fullscreen, after switching from fullscreen
    • [Fixed] Burned rooms and fire did not save properly to save files

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